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Old 02-19-2007, 09:47 AM   #1 (permalink)
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Need some MMORPG players Imput

What would you like to see in a MMORPG that is based in Midevil Period with magic and fantacy. What also do you like that some of the existing games for example, Drk age of Camelot, WoW, ConquerOnline, and many more have that other games might lack or what you like best about the MMORPGs that you play?
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Old 02-19-2007, 09:50 AM   #2 (permalink)
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I do lean towards the fantasy side.
DrankenGuard is pretty good. I mean, it is a hack and slash and kind of repetative but if they made an MMORPG like that, that would be awesome!

I like Lineage II. It isn't bad at all but I lost touch with it.
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Old 02-19-2007, 10:10 AM   #3 (permalink)
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I guess I'm a bit of a simpleton when it comes to these things.
Really I fall for anything like Diablo 2.
I know, what a name drop, but I've liked it since it's release. D:
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Old 02-19-2007, 12:29 PM   #4 (permalink)
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as long as things stay within the time period the game can be good and i can immerse myself in it, whether it be medieval or futuristic.

other than that, a good combat system, lots of items/gear, and good customization is wat i like to see.
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Old 02-19-2007, 03:18 PM   #5 (permalink)
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Just about anything that can be easily spelt out. Stupid stuff like the function of a botton appearing above the button makes new games soo much easier. A lot of people on Newgrounds have that problem, and its something I stress a lot. Its also good because it allows your players to enjoy the game/story much rather then curse it out to all hell.

Other then that, I second all the stuff MildlyAmused said.
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Old 02-19-2007, 03:28 PM   #6 (permalink)
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I just hate having to pay monthly, any type is good but I'm a poor poor soul. : [
Customization Is nice too and an actual storyline-ish plot. I hate just going from point A to point B without a point. lol but seriously
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Old 02-19-2007, 08:34 PM   #7 (permalink)
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storyline is a nice thing to have, but basing any story in an mmorpg during this era of games leaves you picking a side and abiding by it for the most part.

theres was that one game Fable, console, which actually gave you points depending on wat you did, bad or good, and the game changed to fit your personality, if you can somehow corporate that into an mmorpg, the potential to make bank would be tenfold. of course, you might also run into problems such as would the game be left open ended and how good/evil could you become etc.....
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Old 02-21-2007, 11:28 AM   #8 (permalink)
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Ok I am a pretty big MMORPG fan. I wish that the games were different than what most of them are though.

MMORPGs lack substance and immersion. If the game is a MMORPG then I think that a person should not be able to type.

"Hey u, wanna party! We can make mad XP!"

This is not Role Playing. Also these games tend to through you up against the same monster archetypes with different levels throughout the whole game.

"Hey guys it is another goblin, but he is wearing full plate this time."

There are thousands upon thousands of mythological creatures that game designers could draw on to create new advesaries. Now I know that it is a time consuming task to put enough different types of enemies to get you from level one to 70/75. But if I am going to pay $10 to $15 monthly then the least there can be is enough to make it so the game doesn't get repetitive. Also speaking from a Dungeon master (Person who runs a D&D game) I know that it is rather easy to create quests that are different and vary in major ways from each other for characters.

"Hey guys farmer *blah* wants us to go gather *blah* over in the *blah*"
"This gentleman lost his *blah* over near *blah* and he wants us to recover it."
"There are *blah* that have been attacking the border of this village/city/farm/land and this noble wants us to go kill them and collect their *blah* (identifying mark) and bring them back to him."

Ok these quests can only be entertaining in so many ways. And some variety would be nice. Make it so that all the creatures aren't always an enemy, maybe that one village of goblins is actually neutral and the character has to go make a bargain with them to keep them that way, having to make the correct choices in a chat log or using skills in the game. If he fails then only he or his party are attacked by those enemies from then on. That way when you get in another party that goes there you have to explain that you bumbled before and now they hate you. Maybe instead of killing everything a goal should be to observe enemy movements and report back, or just observe/infiltrate an encampment. WoW is the best of the online games that I have played about quest Variety, but they lack enemy variety.

Story line always helps alot to. Don't make it linear though. Make it so if the character makes a choice it rules out other choices, and choices should actually affect the characters experience in the world.

Now a lot of people will say this is to much coding for the game designers and the thousands of characters that come on would be a hard task to have the game world recognize them separately and react differently to each individual player. I refer these people to Neverwinter Nights. Not the best game in the world but with the toolset you could create your own game. I created and played in games that did most of the things I have mentioned above, except for creature variation but that was just a built in game thing that couldn't be adjusted without hacks. I created my own games, by myself and though they weren't long enough to keep you entertained for 6 months of straight play, I only worked on them for several weeks. They kept people entertained for a month or two. As for the ones I played in, there were some that kept my interest longer than FFXI and WoW combined, of course these games were created by 6 and 7 people. So why can't a team of 20 that design a game make a game to the standards that many RPG fans want?
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Old 02-26-2007, 01:02 PM   #9 (permalink)
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I play WoW, and I've tried other, WoW is pretty dead on, simplicity is great.
I do like the music/scenes and better char development in FFXI.

What I would like to see is a separate Hard Code Server or HC Mode. Dead means dead. I've posted such an idea else where and people are mixed about it. Definitely will have to have some strict play rules. I think it will justify more team play and people won't PK to much. Then again maybe the first high level will kill everyone just for kicks, but I would like to see a Hard Core mode.
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Old 02-26-2007, 01:06 PM   #10 (permalink)
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I like Diablo 2 and UltimaOnline.
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